Guides/Survival & Damage Mechanics
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Survival & Damage Mechanics

Essential guide to body zones, health management, bleeding, and staying alive in Exfil Zone

10 min
pogapwnz
6/15/2025

Surviving in Exfil Zone isn't just about good aim - it's about understanding how your body takes damage, managing your health status, and knowing when to fight or flee. This guide covers everything you need to know about staying alive in the zone.

Quick Survival Tips

🩹 Always Carry

  • • 2+ bandages (heavy bleed capable)
  • • Painkillers (pre-use before fights)
  • • Suture kit for emergencies
  • • Food and water

âš¡ Combat Priority

  • • Keep meds on quick-access slots
  • • Pop painkillers as soon as possible
  • • Fix bleeds immediately after fights
  • • Heal with off-hand while keeping gun ready

Understanding Body Zones

Your body is divided into 7 distinct zones, each with its own health pool. Understanding these zones is crucial for both dealing and surviving damage.

Body Zones

Vital Zones (Death if destroyed)

Head35 HP
Chest85 HP

Non-Vital Zones (Debuffs if destroyed)

Stomach70 HP

Rapid hydration/nutrition loss

Arms (x2)60 HP

Severe aim wobble

Legs (x2)65 HP

No sprint, reduced speed

Blacked-Out Limb Damage

When a limb reaches 0 HP, further damage to it is distributed proportionally to all remaining body parts based on their max HP. This means you can kill someone by repeatedly shooting their legs!

Bleeding System

Getting shot can cause bleeding - a dangerous status effect that continuously drains your health and reveals your position through audio cues. Bleeding chance is determined by the ammunition type.

Light Bleeding

Light Bleeding

  • • -0.5 HP per second
  • • Fixed with any bandage
  • • Common occurrence from most hits
  • • Causes heavy breathing sounds
Deep Wound

Deep Wound

  • • -2 HP per second
  • • Requires uncommon+ bandages
  • • Less common than light bleeding
  • • Often stacks on existing bleeds

Audio Warning: Both bleeding types and blacked-out limbs cause the same heavy breathing sounds that enemies can hear. This makes you easier to track and locate!

Medical Supplies & Usage

Painkillers

Painkillers

Temporary symptom relief

  • ✓ Removes heavy breathing sounds
  • ✓ Negates blacked limb debuffs
  • ✓ Can be used preemptively
  • ✓ Long duration effect

Pro Tip: Pop painkillers before engaging enemies to avoid getting debuffs mid fight!

Suture Instrument

Suture Instrument

Blacked out limb fix

  • • Repairs blacked-out limbs to 1 HP
  • • Reduces maximum HP of the limb
  • • Essential
  • âš  Takes time to use - find cover!
Bandage

Bandages

Crucial for survival

Common: Stops light bleeding only

Uncommon+: Stops both light and heavy bleeding

✓ Can be applied to any body part

Hydration & Nutrition

Your survival isn't just about bullets - maintaining your body's basic needs is crucial for extended operations in the zone.

Hydration

Depletes faster when:

  • • Stomach is blacked out
  • • Natural depletion over time
  • • Painkillers/stimulators used

Low Hydration: Stamina regeneration penalty

Nutrition

Depletes when:

  • • Stomach is blacked out
  • • Natural depletion over time
  • • Stimulators used

Low Nutrition: Carrying capacity penalty

Critical Warning: When either hydration or nutrition reaches 0, you begin taking damage to all body parts. Death from dehydration/starvation is slow but inevitable!

Combat Tactics

Leg Meta Strategy

Against heavily armored opponents, targeting legs can be more effective than trying to penetrate armor. 4-5 shots to one leg can kill via damage distribution.

Listen for Audio Cues

Heavy breathing from injured players is audible from significant distances. Use this to track wounded enemies or know when to stay quiet.

Medical Priority

Order of operations: Pop painkillers → Stop heavy bleeds → Stop light bleeds → Heal/Suture → Eat/Drink. Always find cover first!

Master Your Survival

Understanding these mechanics transforms you from prey to predator. Every decision - from where you aim to when you heal - can mean the difference between extraction and elimination.

Test damage calculations in Combat Sim

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